
The Carrier has no offenses on its own, but it has the ability to build Interceptors, light attack craft which can hit both ground and air targets. The Carrier is a gigantic, hugely powerful late-game air unit which has been a signature Protoss unit since the original Starcraft came out. CarrierĪttack: Ground/Air 2x5 per Interceptor max 8 = 80 Damage.

Be careful against Terran and scout frequently to make sure they’re not building a Ghost Academy. Ghosts are the number one enemy of the Archon, and a Terran player using Ghosts will be able to demolish a Protoss player using Archons just about every time. This is because they only have 10 hitpoints, so when their shield goes down they die almost instantly. While Archons are very powerful, their are hard countered by EMP. The Archon can attack air units, but the very short range makes this rarely useful. An attack of 25 isn’t bad, and armored units like Siege Tanks and Immortals don’t gain an attack bonus against an Archon. The Archon isn’t terrible against armored units, however. Terran players going heavy into Marines or Zerg players sticking with masses of Roaches and Zerglings are good examples. Given the Archon’s incredible shields, this makes the Archon a perfect response to an opponent who is trying to overwhelm a Protoss player with sheer numbers. Bio, the Archon is primarily good against biological units. Once created, the Archon becomes a radically different and deadly unit.Īs you can tell from the +10 vs.


The Archon is formed by combining two Templars into one form. This guide will help you determine how to best use the Protoss forces while in competitive play online.

The Protoss are a race which focuses on stronger individual units rather than swarms of smaller, less effective units.
