Tesla gun lobber receiver now fires a salvo of exploding lightning balls (I have no clue what vanilla effect was doing) Reduced Molotov Cocktail explosion damage Reduced Frag and Plasma Grenade damage inline with other grenades Sentry missile launcher now has same damage of a regular missile launcher (vanilla much less than) Increased explosion damage of missile (vanilla less damage than frag grenade) Changed sentry cluster bomb projectiles so now they don't seek targets but still uses trajectory calculation, they are just area of effect carpet bombing weapons now Thanks honglong17 for your kind suggestions Player now only encounters NPC with submachine guns and assault rifles at higher level than vanilla, this should give player more time to source better protections to counter the increased gun damage of this mod in general. Increased range of Assaultron and Bobobrain arm lasers to equivalent of rifle rangeĪll WOF and VIS in optional files still compatible with Update 3.7, you can continue using them
Increased minimum damage of Laser Musket to 40 for short barrels and 45 for long barrels Removed recoil bonus of Beam Focusers, this make them more specialized for semi-auto firing with extended range
The damage change also apply to all Robots and Turrets that uses tesla guns Charging Lob Barrel is more like a grenade launcher, it launches 5 lightning balls that carries 9 damage + 25 explosion damage each, and it actually has longest range among all barrels, but with rather low projectiles speed and accuracy Shotgun Barrel split the lightning into 5 bolts with 9 damage each and with shorter range, but each bolt has their own AOE 25 damage explosion Charging Barrel has longer range and has damage 45 plus the 25 damage explosion Base damage 25, but every hit result in a small area of effect explosion that does 25 electrical damage (similar to explosive bullets) Reworked Tesla Gun damage modelling, now Tesla Gun work like this: Other patches in Optional Files section still compatible with this update Updated WOF patch to be compatible with 3.77, please re-download Increased Fatman MIRV range, and fixed its cluster disperse angle, they should now be flying away from player instead towards player as in vanilla 44 Bull Barrel over Western Revolver is not longer range, but smaller recoil 44 Bull Barrel to the same level of Western Revolver Long Barrel, at the same time reduced its recoil. 44 Revolver, Western Revolver, Pipe Revolver and Lever Gun bullets spreads, slightly increased Flamer spread Please make sure load order look like this: